Thursday, 30 October 2014
Sunday, 26 October 2014
Creature Prison: Thumbnails
This is quite a large brief, so my first task was to come up with a bunch of ideas that I'd like to do, and then reign these designs back in so they fit the overall brief better.
Creature Prison: Story
So, we have a new brief to work on. Create a prison designed around 'exotic' creatures. Again, this a pretty open brief, and it has quite a lot of leeway over what we can do. There's some basic information about the prison we need to keep and there are a set of character profiles that are also provided.
After whittling down a few early ideas (including a space prison) I've found something I like. This is a module based around visuals and concept art, so story writing isn't exactly an 'important' factor. However, I find it useful to have a basic narrative to give the project some focus. So, brace yourself for a cliche ridden, plot-hole filled story...
Title: Project Resurgence.
Action survival, third-person game.
Government owned "STEM Research Facilities" has perfected cloning dinosaurs (exciting!). On the exotic, but isolated, island of Isla de la Muerte, a dinosaur safari park has been opened with full attractions and resort. The park is obviously a very popular destination receiving incredible amounts of tourists each year.
Unknown to the public however, the military are conducting experiments in secret facilities around the island. They are experimenting with gene-splicing and bio-weapons.
One week, during a tropical storm, the island went dark. All communication was lost. No one returned from the island and no one was ever heard from again.
A year passes. The government has declared the island a quarantine zone with no access by sea or air. Access is strictly prohibited.
After exhausting every option, an aging billionaire is putting together a small team, including Chloe (you, the player). Chloe is a veteran photo-journalist. The billionaire has hired you, and the team, to find his daughter and her children (who were at the park when the island blacked out) as well as documenting what happened.
On the flight to the island, a hurricane strikes the plane, forcing a crash landing. Chloe and the rest of the team are scattered across the island.
Chloe awakens unarmed and alone on the island. Using only her instincts, she must fight for survival on this dinosaur invested island as well as facing the genetic horrors that have been created.
Like I say, story writing isn't my strong suit, but this is workable enough for me to base an entire project around.
Next up, ideas...
After whittling down a few early ideas (including a space prison) I've found something I like. This is a module based around visuals and concept art, so story writing isn't exactly an 'important' factor. However, I find it useful to have a basic narrative to give the project some focus. So, brace yourself for a cliche ridden, plot-hole filled story...
Title: Project Resurgence.
Action survival, third-person game.
Government owned "STEM Research Facilities" has perfected cloning dinosaurs (exciting!). On the exotic, but isolated, island of Isla de la Muerte, a dinosaur safari park has been opened with full attractions and resort. The park is obviously a very popular destination receiving incredible amounts of tourists each year.
Unknown to the public however, the military are conducting experiments in secret facilities around the island. They are experimenting with gene-splicing and bio-weapons.
One week, during a tropical storm, the island went dark. All communication was lost. No one returned from the island and no one was ever heard from again.
A year passes. The government has declared the island a quarantine zone with no access by sea or air. Access is strictly prohibited.
After exhausting every option, an aging billionaire is putting together a small team, including Chloe (you, the player). Chloe is a veteran photo-journalist. The billionaire has hired you, and the team, to find his daughter and her children (who were at the park when the island blacked out) as well as documenting what happened.
On the flight to the island, a hurricane strikes the plane, forcing a crash landing. Chloe and the rest of the team are scattered across the island.
Chloe awakens unarmed and alone on the island. Using only her instincts, she must fight for survival on this dinosaur invested island as well as facing the genetic horrors that have been created.
Like I say, story writing isn't my strong suit, but this is workable enough for me to base an entire project around.
Next up, ideas...
Thursday, 16 October 2014
Tuesday, 14 October 2014
Captain Hook: Ideas and Sketches
A new year, a new module, a new brief.
For the introduction to the Character and Environment Design module, we've been given a straight forward character design brief. Re-design Captain Hook in futuristic style. Simple.
The brief is deliberately vague in order for us to put our own creative spin on the character. I've decided to go down a 'colourful' route. Inspired by Marvel's "Guardians of the Galaxy" film, my intention is to create a design that could fit into that Universe. I love the way that Guardians incorporated a good sense of colour in its art style (not dark, moody futuristic like "Blade Runner" nor super sleak, clean white metals from say "Elysium").
Captain Hook still needs to be a villain. So I'm going to try to crank up the 'bad-assery' of this character and make him more threatening.
Let's see how it goes.
Here's some early design sketches:
For the introduction to the Character and Environment Design module, we've been given a straight forward character design brief. Re-design Captain Hook in futuristic style. Simple.
The brief is deliberately vague in order for us to put our own creative spin on the character. I've decided to go down a 'colourful' route. Inspired by Marvel's "Guardians of the Galaxy" film, my intention is to create a design that could fit into that Universe. I love the way that Guardians incorporated a good sense of colour in its art style (not dark, moody futuristic like "Blade Runner" nor super sleak, clean white metals from say "Elysium").
Captain Hook still needs to be a villain. So I'm going to try to crank up the 'bad-assery' of this character and make him more threatening.
Let's see how it goes.
Here's some early design sketches:
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