Character and Environment Design


CHARACTER AND ENVIRONMENT DESIGN LEARNING OUTCOMES  


1. Demonstrate a comprehensive and critical understanding of the issues relevant to character design in various contexts.

 


This image demonstrates an understanding of issues regarding relevant character design.  The initial brief was to take the well-known character of Captain Hook and place him in a different style or context of our own choosing.  The only restriction was to not use any references or styles based from the classic Walt Disney animated movie.  My design was to be updated and match a style similar to the feature film ‘Guardians of the Galaxy’.  So, after conducting some visual research, I updated the design of Hook to fit within the ‘Guardians of the Galaxy’ context whilst trying to maintain some of the key visual aspects of the character (i.e. the hook for a hand).

  





 
2. Demonstrate a comprehensive and critical understanding of techniques and methods appropriate to the chosen area of design.

This series of images demonstrate I have a comprehensive understanding of techniques used to create concept art.  A standard pipeline for work like this is to begin with initial rough sketches (or “thumbnails” as they are known) and develop/explore the idea.  Once a design has taken form, a common advancement of the design is to create a 3D model as a template.  Using a 3D model gives the artist more opportunity to explore different camera angles and lighting changes without having to develop numerous paintings.  From there, the image can be developed towards a final design using Photoshop as a digital painting package.







3. Act autonomously in the research and synthesis of visual materials to support and inform the creation of original concepts.

This is a moodboard I created as my initial research for a prison design.  As you can see by the notes I’ve added, there are select reasons why I have chosen specific images.  Using these specific elements, I was able to synthesis these elements and use them to create original artwork. 

  




4. Critically evaluate and defend your own work in the context of contemporary practice.

The series of images I created for the Prison Exterior demonstrate I critically evaluate my work in order to improve and meet the demands of contemporary practise as well as trying to meet the standard of work my peers working within the Concept Art industry.The initial designs I created, although based around my research, were not developing and moving in the direction that I wanted to.  The architecture of the buildings were inconsistent and there wasn’t an overall ‘tone’ to the image that worked well. 
Based on my evaluation, I left the first design and began a new iteration trying to develop a more concise tone.  Though this image worked better than the previous, my painting technique and over reliance on photo textures created an image that appeared quite ‘rigid’ and was not visually pleasing. 

I then moved in a new direction.  I tried to make the entrance of the Prison less exposed, engulfed more by the jungle and I wanted it to feel a little more dense and claustrophobic.  More “hidden” than my previous designs.  I also worked with one architectural type (World War II concrete bunkers) and this helped make the image more focused.  This helped create a much more developed and ‘believable’ design. 

 

5. Explore, critically evaluate and implement the appropriate skills relevant to the creation of character design.

The development and methods I used demonstrate the appropriate skills relevant in character design.  The initial process is to begin with quick, rough sketches.  This helps to explore the idea of my character without spending excessive amounts of time on designs that may not work particularly well.  I then developed some of the ideas further in a greyscale digital painting.  This practise is commonly used within the industry as the artist can develop an idea further, adding clearer details, but still not spending an excessive amount of time on one design.  After selecting the chosen design, I then developed a digital painting in Photoshop for the Final Piece.




 

6. Operate ethically demonstrating critical understanding of the issues governing good practice.

The major unethical issues a concept artist can face are to plagiarise and steal another artist’s work.  Legal, ethical and copyright issues will be breached if an artist does this.  My work is based upon original designs and development, as can be seen throughout my portfolio, therefore not breaching any issues governed around ethics.  


7. Demonstrate an independent and reflective approach to personal and professional development.

As previously mentioned, the samples of images developed for the Prison Exterior image demonstrate an independent and reflective approach to my personal and professional development.  I have an expectation from my own work and the level of quality I want to see.  The earlier designs were not reaching these standards, resulting in me doing a series of redesigns.  And while I’d argue there are still issues with my third and final image, it is a much better and a stronger piece due to the self-critical approach I have with my own work. 


 

No comments:

Post a Comment