1. Demonstrate a comprehensive and critical
understanding of the techniques and methods relevant to visual storytelling in
various contexts.
There are a number
of varying methods in that are relevant to Visual Storytelling. One of the main ways to achieve this is to
create a series of ‘Key Moment’ concepts.
The images often take a small section of the story, script or game, and
represent the actions in a visual way.
The actions can vary dramatically from a dangerous, action orientated
car chase to a more ‘gentle’ encounter when two of the main characters meet for
the first time. The context of the image
is not important, so long as the narrative or story is conveyed correctly.
Methods
similar to Key Moments are thumbnails, speed paintings and colour studies. While these images do not have to represent
the same finished quality as Key Moments, they can still be very reliable in
communicating storytelling in visual ways.
Other
methods included storyboarding. Working
closely with a director, storyboards can help plan out an entire sequence of
events before a camera crew or animation department have even begun. The visuals used in the storyboard can convey
the director’s vision in a timely, and cost effective, way.
2. Demonstrate a systematic and critical
understanding of the breadth and depth of knowledge in a range of techniques
and methods appropriate to the field of visual storytelling.
The images below demonstrate a breath of
knowledge, through a variety of different techniques, relating to Visual Storytelling. They consist of three, largely different yet
equally important, images that convey the mood of the overall project; one
being a highly rendered Key Moment, another a Teaser poster and finally a
Storyboard.
3. Research and synthesise diverse visual
materials to inform design solutions.
These are
some of the examples of official storyboards that have informed my own
work. I looked at current action films,
such as Captain America: The Winter Soldier, to see how a modern storyboard for
a film can convey a sense of narrative and action.
4. Develop argued conclusions regarding
industry and professional requirements.
Creating
visuals within the industry requires an attention to detail while reading a
clients brief, as well as creating the best artwork possible in the shortest
amount of time. One of the best ways to
achieve this is through constant communication between the artist and
client. This way the client can give
feedback and suggest changes as the image develops, rather than receiving a
final product that is completely against what the client is after.
Another key
component is to stick to the deadlines outlined in the brief. Creating an effective pipeline, as well as
planning and developing your work appropriately is a sure way to avoid going
over deadlines.
5. Plan and implement appropriate skills in
the creation of visual work.
The
following images demonstrate an appropriate plan work the creation of visual
work. The image begins with basic
compositional studies, a 3D model base to work with and then developed towards
a final piece. Planning on how to create
this image saved a substantial amount of time.
6. Systematically gather and evaluate
information from a diverse range of sources relevant to visual storytelling.
These images
demonstrate I have gathered and evaluated information from a range of sources
relevant to story telling. Again, I
looked at current action films, such as Captain America: The Winter Soldier, to
see how a modern storyboard for a film can convey a sense of narrative and
action.
7. Demonstrate independent learning and
continued personal development.
All the work
I have created for Visual Storytelling was created independently. The skills and techniques I have used through
my images have been ‘self-taught’ by watching and studying tutorials from a variety
of different artists over a couple of years.
This is something I continuously try to do as I’m always looking to
improve my work further personally and professionally.
8. Reflect on practice and identify
strengths and weaknesses in own work.
I believe my practise is getting stronger,
especially with environment paintings, however I could benefit massively from
speeding up my work process. My initial
development work (compositional studies, sketching, research etc.) moves at
quite fast pace, however I’ve recently got caught up in trying to achieve ‘realistic’
results in the final painting which, unfortunately takes a long time to
create. I also feel this is making my
work appear more rigid and confined, and I think this is quite apparent in my
Key Moments. I need to start finding a
balance between the techniques I know and use, and combine it with a more
‘painterly’ approach.
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